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Old 06-16-2009, 12:13 AM   #1 (permalink)
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Huge list of Madden 10 additions into the game

I won't take credit for this list but wanted to share it.

Pro-Tak Animation Technology

* Procedural tackle animations
* Steerable tackles
* Three to nine man gang tackles
* Ability to use R-stick to break out of existing tackles to get ball carrier
* Fight for the Fumble - Mini game/QTE used when there’s a pile up during a fumble.

Procedural Awareness/Emotions


QB Play Improvements

* QB Pressure/Avoidance System (”When your quarterback is under pressure, your controller will rumble. When you feel that pressure, you can flick the right stick and do an avoidance move.”)
* Changes to QB drop back (”For instance, in plays that utilize a three-step drop, that animation will play out before you have control of the quarterback’s movements.”)
* Actual Pockets
* New QB ratings
* More realistic/precise animations of QBs passing
* Ability to toss the ball during sack animations (w/ sack power determining quality of toss)
* All new QB drop animations
* Lowered pass speeds globally; fixed “moon ball” trajectory
* New QB Sneak system (fixed effectiveness)
* QB Throw Styles (over 30/adjustable)

WR/DB Play Improvements

* WR/DB Jostling (using body to keep receiver in check)
* Wrap Swats
* Extended chuck animation time
* Removed all animation compression on chucks
* Fixed issue where players wouldn’t align properly during the chuck animation; caused clipping
* Fixed “suction” bug where press animations could start from 5 yards away
* Fixed a bug with zone / man chuck animations
* Re-factored the logic for win/loss on chucks based on the route the receiver wants to run
* Chucks can now start from stand
* Improved Pursuit Angles
* Return of Defensive Assignments (Defensive Playmaker)
* Better Sideline catching (WRs don’t go out of bounds when catching passes near the sideline)
* WRs will make bigger strides to try and get the ball
* Tipped passes
* Better defensive steering/manipulation
* Defensive Assist
* Route Running Improvements:
o slip & fall receiver cut moves in bad weather (chances of slipping come from route running ratings)
o Re-factored all double moves to work correctly, including defensive cut moves that are companions to the WR cuts (chances of defender biting come from man coverage rating, play recognition rating, as well as boosts for correctly timed pump fakes)
o Added all new start play WR animations w/ more realistic acceleration
o Added “pop” animations where say a LB will hit a WR as he comes across the middle through his zone

Overall Running Game Improvements

* Reduced tolerance (i.e. yards away) for a defender to tackle a ballcarrier
* New blocking
* 50+ new block animations
* Added the ability for the blocker to turn and seal a run hole or a backside defender
* Added the ability for the blocker to drive a defender in a direction relative to the run hole
* New running animations
* Improvement to players disengage
* Improved turn rates for offense/defense
* Better/more realistic OL openings
* Player momentum and inertia physics

Wildcat formation


Assists and Half-Sacks


Signature Kick Styles


Better spin/juke animations


Ability to Drag Players


Pile-ups


Improvements to Online

* Online Co-op (2 players vs. CPU)
* Online Franchise (Full stats, full transactions, “you and up to 31 of your closest friends,” full access via your console, computer, iPhone/iPod Touch apps, cell phone, etc. Full NFL Scheduling, full rosters, full stat, full team management)

Hit Stick (3.0?)- Improved hit stick based on physics that’ll have a greater risk involved when using it. Because of pro-tak, you’ll be able to hitstick piles and existing tackles.

New Penalties [such as illegal forward pass, late hits on QB's, as well as late hits out of bounds]

Adaptive AI

* AI changes accordingly to users picking certain plays over and over
* “Money Plays” are almost impossible
* “Having individual defenders make realtime adjustments meant that we could implement Adaptive AI for online and head-to-head play as well (i.e. not just for the CPU players).”
* Number of same exact plays ran before the AI adjusts is based on difficulty level

Lowered global game speed + added game speed slider

* New slider for “speed difference”; used the ratings ranges for player speeds

Ratings are getting stretched out; “…the game feels more sim than ever before”

* Elusiveness rating has been toned down and has received a major overhaul for non-ball carrying positions, especially defensive players.
* The elite guys, they’re safe. Peyton Manning, Randy Moss, Larry Fitzgerald, guys like that are going to be saved. But the average guy is certainly going to come down. Guys in the 70s are now average. You may even see some guys in the 40s. And the gameplay impact is absolutely huge. Now the teams actually feel like they have a personality. When you’re playing as a team like the 49ers who don’t have that elite quarterback, you’re going to have a hard time throwing the ball. It’s going to feel like you have a problem at that position, and that’s a great change.”

Updated Graphics/Art

* Improved Player Models
* Improved Self Shadowing
* New Depth of Field (matches real world cameras)
* Single Digit Helmet #s
* Colored Cleats
* Super Bowl Patches
* Custom Super Bowl Fields
o (Team specific end zones, midfield logos, and player boxes that are dynamically configured whether you are reliving Super Bowl XLIII, or in year 30 of your franchise)
* Towels (fully animate)
* Hand warmers
* Referees on the Field (all 7 w/ animations of hand signals for TD, safeties, run clock, etc. )
* Iridescent Helmets
* Chain Gang on the Sidelines
* Captains Patches issues fixed
* Secondary Color Equipment
* Better Nameplates
* AFL Throwbacks
* Clubs/Taped up parts for hurt players
* Improved colors/lighting

New Injury System

* Choose whether or not to keep players in
* Harder/more painful injuries
* Injuries affect player ratings
* Progressive Injuries/Risk of re-injury
* Players show that they are hurt with in-game injury animations like limping
* Re-injury risk is increased for online and play now games
* Recreation of nearly every single injury type; replacing unrealistic legacy injuries like “bursitis” and “dehydration” w/ new ones

Superstar Mode Improvements

* More streamlined/straightforward experience
* Better play calling
* Better HOF logic

Franchise Mode reboot with help of Head Coach ‘09 team

* All coaches in Franchise mode have been re-rated and been set to act more true-to-life in terms of how they act on 4th down, specifically related to fakes and going for it.
* Better/easier interface
* Smarter player signing logic
* Better/more scouting comments
* Better draft logic
* Progression improvements (”Older players will digress much faster. In fact, when a running back hits 30, he’s going downhill at warp speed. Younger players will progress quickly if they play well. We’re talking up 10 points in overall if he has a great year. Veteran players will still progress, but not substantially. They can also digress if they play poorly.”)

Presentation Improvements

* NFL Total Access Presentation w/ Fran Charles & Alex Flanagan
* Weekly Wrap Up Show called “The Extra Point” (Franchise)
* Halftime/Post Game Show (Both have a recap of stats, video highlights with banners, and some commentary along with different cut scenes)
* Fans tailgating and at concession stands
* Improved replays w/ no framerate drop
* Super Bowl is getting better presentation
o USAF Thunderbirds/ Ntnl. Anthem (along w/ super bowl art)
* Pre-Game Warm-Up
* New/Improved Commentary
* New/Improved Stat Banners (much more detailed showing more in game stats and records)
* New Score Bug w/ real time info
* Backtrack improvements (showing up in better instances)
* Multiple Cutscenes [over 100 showing player training, injuries (showing players go onto injury cart), refs bringing out the chains, fans, etc.]
* New Injury Report Interface
* 500 new pre/post play cameras (w/ weather effects on lens)
* Improvements to camera flashes (rate depended on game)

“Pure Football Feel”

* Player Weapons and Madden ** on screen graphics are completley gone; Pre-Play controls are set to off by default

4 Player Offline Co-op


Madden Shop (info about it TBA)


Mix/Match Uniforms (jerseys, helmets, socks, etc.)


Accelerated Clock


New Gameplay Camera Angles:

* Zoom
* Wide

New menus that are easier to navigate/ user friendly:

* removal of ring builder
* Customization/slider menus
* Return of last gen layout playbooks
* Loading screens w/ player rating info


 
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Old 06-16-2009, 12:17 AM   #2 (permalink)
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Re: Huge list of Madden 10 additions into the game

great post
 
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Old 06-16-2009, 12:18 AM   #3 (permalink)
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Re: Huge list of Madden 10 additions into the game

Wow.

Amazing post.


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I love how some kid from detroit and some redneck are trying to explain to a guy named HANNAN KHAN how the muslim religion works. Im all set.
 
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Old 06-16-2009, 12:19 AM   #4 (permalink)
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Re: Huge list of Madden 10 additions into the game

gud shyt


Expect More Pictures Like This When Wayne In Jail.

 
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Old 06-16-2009, 12:23 AM   #5 (permalink)
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Re: Huge list of Madden 10 additions into the game

* “Money Plays” are almost impossible


Not buying it..



 
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Old 06-16-2009, 12:24 AM   #6 (permalink)
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Re: Huge list of Madden 10 additions into the game

I wonder if "removal of bug that allowed press animations to start from 5 yards away" means delayed bump n run.



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madden isnt real football. madden shouldnt require football knowledge to win. should u need nascar knowledge to win at a nascar game?
 
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Old 06-16-2009, 12:28 AM   #7 (permalink)
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Re: Huge list of Madden 10 additions into the game

Tipped passes is one i read that wasnt sure about lol, somoen going to be going for it on like 4th n 3 or whatever it is and their pass gets tipped by the d line radomly lol and it gonna piss them off




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Old 06-16-2009, 12:29 AM   #8 (permalink)
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Re: Huge list of Madden 10 additions into the game

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Originally Posted by Akron Boy 32 View Post
Tipped passes is one i read that wasnt sure about lol, somoen going to be going for it on like 4th n 3 or whatever it is and their pass gets tipped by the d line radomly lol and it gonna piss them off
It happens quite a bit in real life though.

Not often, but more than the AI portrays in previous Maddens. lol at the scenario you gave though.


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I love how some kid from detroit and some redneck are trying to explain to a guy named HANNAN KHAN how the muslim religion works. Im all set.
 
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Old 06-16-2009, 12:32 AM   #9 (permalink)
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Re: Huge list of Madden 10 additions into the game

I dont have a problem with more tipped passes by the d-line at all. People always complain about fumbles and stuff, but fumbles dont happen nearly as much in Madden as in real life(not even in 09). They seem to be plugging alot of A.I. holes, but at least in Madden you dont have to deal with a defender falling down or simply going into the wrong assignment like guys in real football do. In some ways(not all) Madden defenders are better than real life defenders lol.



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Quote:
Originally Posted by Mr Perfect
madden isnt real football. madden shouldnt require football knowledge to win. should u need nascar knowledge to win at a nascar game?
 
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Old 06-16-2009, 12:34 AM   #10 (permalink)
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Re: Huge list of Madden 10 additions into the game

From looking at that list, one thing is for curtian, undercenter will not be used this year- Changes to QB drop back (”For instance, in plays that utilize a three-step drop, that animation will play out before you have control of the quarterback’s movements.”). Back to labbing shotgun.
 
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Old 06-16-2009, 12:43 AM   #11 (permalink)
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Re: Huge list of Madden 10 additions into the game

Quote:
Originally Posted by BXKeepsCreatinIt View Post
From looking at that list, one thing is for curtian, undercenter will not be used this year- Changes to QB drop back (?For instance, in plays that utilize a three-step drop, that animation will play out before you have control of the quarterback?s movements.?). Back to labbing shotgun.
Thats not true, because the o-line is going to block differently depending on the QB drop. Example: on a 3 step drop the 0-line will stay closer together to take away quick pressure, but on a 7 step drop, the 0-line will take a deeper drop too to give the QB more time to look downfield. This is one of the things that the 2K5 guys had to brag about because it has never been in Madden. This wont make playing from under center impossible, it will only make sprinting backwards with the QB after the snap impossible......good riddance to that garbage.



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Originally Posted by Mr Perfect
madden isnt real football. madden shouldnt require football knowledge to win. should u need nascar knowledge to win at a nascar game?
 
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Old 06-16-2009, 12:44 AM   #12 (permalink)
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Re: Huge list of Madden 10 additions into the game

You can already tell that there is going to be some big expolits in this game. They added way to much detail instead of fine tuning.
 
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Old 06-16-2009, 12:45 AM   #13 (permalink)
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Re: Huge list of Madden 10 additions into the game

Quote:
Originally Posted by deloz View Post
Thats not true, because the o-line is going to block differently depending on the QB drop. Example: on a 3 step drop the 0-line will stay closer together to take away quick pressure, but on a 7 step drop, the 0-line will take a deeper drop too to give the QB more time to look downfield. This is one of the things that the 2K5 guys had to brag about because it has never been in Madden.
Name me one madden, with online play, that nanos didn't exist in.
 
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Old 06-16-2009, 12:52 AM   #14 (permalink)
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Re: Huge list of Madden 10 additions into the game

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Originally Posted by BXKeepsCreatinIt View Post
Name me one madden, with online play, that nanos didn't exist in.
LOL I didnt even say anything about nanos. Now that you mention them though, Madden has NEVER had a true pocket form by the offensive line. That is why it is easy to come up with 5 man blitzes that work pretty consistently. Because the 0-line has always formed a wall instead of a pocket. Not anymore though.

Nanos in the true sense dont even really exist anymore in 09. You cant just send 3 or 4 guys like you could on ps2 and pre 09 ng Madden and expect it to work. That is a nano, not stacking gaps with 5 or more guys like you do in 09.



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Originally Posted by Mr Perfect
madden isnt real football. madden shouldnt require football knowledge to win. should u need nascar knowledge to win at a nascar game?
 
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Old 06-16-2009, 12:54 AM   #15 (permalink)
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Re: Huge list of Madden 10 additions into the game

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* “Money Plays” are almost impossible


Not buying it..

i hope its tru.... but i agree



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Old 06-16-2009, 01:09 AM   #16 (permalink)
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Re: Huge list of Madden 10 additions into the game

Quote:
Originally Posted by deloz View Post
LOL I didnt even say anything about nanos. Now that you mention them though, Madden has NEVER had a true pocket form by the offensive line. That is why it is easy to come up with 5 man blitzes that work pretty consistently. Because the 0-line has always formed a wall instead of a pocket. Not anymore though.

Nanos in the true sense dont even really exist anymore in 09. You cant just send 3 or 4 guys like you could on ps2 and pre 09 ng Madden and expect it to work. That is a nano, not stacking gaps with 5 or more guys like you do in 09.
Don't get me wrong, I'm exited for this new madden and I love the idea of the pocket system, but I'm a realist and that pocket system won't be fool proof. It doesn't help that you won't be able to move untill after your complete drop step. In the NFL quaterbacks will scramble before they complete their full drop step if need be so I don't see why EA has eliminated that from the game. Skipping to my point, if that pocket system becomes a vitcim of blitz exploits, under center will be eliminated from most players gameplan.
 
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Old 06-16-2009, 01:16 AM   #17 (permalink)
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Re: Huge list of Madden 10 additions into the game

Quote:
Originally Posted by BXKeepsCreatinIt View Post
Don't get me wrong, I'm exited for this new madden and I love the idea of the pocket system, but I'm a realist and that pocket system won't be fool proof. It doesn't help that you won't be able to move untill after your complete drop step. In the NFL quaterbacks will scramble before they complete their full drop step if need be so I don't see why EA has eliminated that from the game. Skipping to my point, if that pocket system becomes a vitcim of blitz exploits, under center will be eliminated from most players gameplan.
We'll see, but Im telling you that even though theyve supposedly improved the o-line A.I. every year of Madden, theyve never done THIS to it. Even in 09, if you are smart w/ your slide protect and RB blocking with motion and stuff you can pick up even THE BEST nanos. Shotgun or undercenter. Not saying I do it everytime, but I can usually recognize what I couldve done differently. IMO tradiitional nanos. or overly reliable blitzes wont exist in 10.



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Originally Posted by Mr Perfect
madden isnt real football. madden shouldnt require football knowledge to win. should u need nascar knowledge to win at a nascar game?
 
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Old 06-16-2009, 01:16 AM   #18 (permalink)
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Re: Huge list of Madden 10 additions into the game

Omg!!!!




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Old 06-16-2009, 01:31 AM   #19 (permalink)
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Re: Huge list of Madden 10 additions into the game

Madden 06/07 ps2/xbox with random blitz angles nanos weren't an issue majority of the community ran undercenter. Were you playing then?....I can even recall certain plays from 05 that chopped blocked the oline everytime but you had to get rid of the ball or you were sacked.

I dunno why we cant control our own drops on quick passes thats stupid guys will key in on the oline and tell the quick pass is coming.
 
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Old 06-16-2009, 01:41 AM   #20 (permalink)
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Re: Huge list of Madden 10 additions into the game

Quote:
Originally Posted by BXKeepsCreatinIt View Post
Don't get me wrong, I'm exited for this new madden and I love the idea of the pocket system, but I'm a realist and that pocket system won't be fool proof. It doesn't help that you won't be able to move untill after your complete drop step. In the NFL quaterbacks will scramble before they complete their full drop step if need be so I don't see why EA has eliminated that from the game. Skipping to my point, if that pocket system becomes a vitcim of blitz exploits, under center will be eliminated from most players gameplan.
theres nanos in real life lol
 
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